Cubemap Toolset
This script was created to help render cubemaps in Maya. I made this during the game projects at The Game Assembly.
- Render 6 cameras from origin
- Combine Images into Horizontal Cross
- Layout Images for NVIDIA .dds format
- Python, PyMEL, Maya
Maya Level Exporter
At The Game Assembly, we used Maya as a Level editor for one project and this script exported the levels to XML files, which were loaded directly by the game engine.
- Exports Maya Scene To XML
- Exports All Transforms, position, rotation, scale
- Exports User Defined Attributes.
- Python, PyMEL, Maya
Texture Batch Exporter
I made this export script so that the artists could quickly batch export several textures from Photoshop. This was also created while I was at The Game Assembly.
- Export group to texture
- Combine & shuffle texture channels
- Batch save multiple textures.
- Saves to DDS format.
- Javascript, Photoshop
Texture Batch Export, Channel Swapping